?

Log in

No account? Create an account

Previous Entry | Next Entry

Dragon*Con Game Promotion

(x-posted like crazy)

Lurking Fear Productions Presents
Gods of Forbidden Light


Join Lurking Fear Productions in an event of live action horror based upon the works of H.P. Lovecraft and created exclusively for Dragon*Con members:

It is the evening of December 29th, 1941 and the height of the Blitz. Much of London has been evacuated, but there are still a few remaining citizens fleeing from the German onslaught. You are one among a group of evacuees, escaping by train to Bath while German bombs shower down upon you and the city of London burns in the distance.

Before you and the other evacuees can make your escape, however, a bomb destroys a portion of the tracks, leaving you stranded. Until the tracks can be repaired, you are taken to a crumbling sanitarium, known as Fellwood, to wait out the raid. Most of the patients and staff of Fellwood have been evacuated, but a few remain because they either refuse to leave or they have nowhere else to go.

Now you and the other evacuees, staff and patients of Fellwood are forced to wait out the bombing of London within the sanitarium’s walls while the very fabric of reality shifts and warps. It seems one of the evacuees isn’t everything he claims to be, and his occult past may be tied to the future of Britain, the war, and the world itself.


Lurking Fear Productions is an independently owned live action roleplaying studio committed to providing games of quality horror based upon the Cthulhu Mythos. Through the use of the original Chaotic Fluidity Live Action Roleplaying System, Lurking Fear Productions runs several salon-style live action roleplaying events each year. Each venue, game and setting is unique and comprehensive, with a strong attention to detail.

Gods of Forbidden Light was created exclusively for Dragon*Con and will run from 1:00 PM until 6:00 PM Sunday afternoon. Cost is $15 per player, and players may portray pre-generated characters who come equipped with backgrounds, goals and relationships to other characters, or may create their own characters for individual customization. All players will be provided with a free copy of the Chaotic Fluidity Live Action Roleplaying System upon registration, and our staff will assist you in learning the nuances of this unique salon-style system. Please visit Lurking Fear Productions at our website for pre-registration and game information or at our booth in the gaming concourse area during the convention.

Comments

( 3 comments — Leave a comment )
crazeyal
Aug. 3rd, 2007 12:09 am (UTC)
Hello
I'd like to introduce myself. My name is Ray. I'm an EX-LARPer. Please don't take this as some assault or accusation, but I've had some VERY bad experiences with some ... supposedly professional people (that is the nicest and least whiney way to put it. BELIEVE me.. the details are better left unsaid!)

I haven't LARPed in about ten years. yes.. that bad.

The idea of your game intrigues me so much that I am considering breaking my (literal) blood oath to never LARP again.

PLEASE...

Tell me a little about your infrastructure. Is this like the RPG CHTULLU? The point of that seemed to be survive one game with bragging points and retire the character. How does that translate to Live-Action?

How much inter-player fighting is there? Do you have a monster crew?

I'm still not sure if I SHOULD try. I'm a big believer in making things better for the group, er I USED to be... I'm not sure what my rusty skills have to offer anymore.

Truthfully, I have an 18 year old niece who's graduation present is DC attendance. I think seeing her scared outta her wits might be just the fun, memorable time that she needs. That's the main reason I am even considering a *shudder* LARP again. Is this a game a beginner would like?
puzzleoflight
Aug. 3rd, 2007 12:44 am (UTC)
Re: Hello
I tried to come up with a fairly concise response to your questions, but please let me know if I don't answer them thoroughly enough. As most of my tabletop Cthulhu experiences have been in long-running campaigns, I've not quite done the "play one game and retire" thing you mentioned.

However, most live action versions of Cthulhu, ours included, are one-shot games where the players portray characters they may never play again. That is not to say it's impossible for us to have characters that last more than one game, or that there isn't any sort of game continuity (there is... or actually, there are three), but it is usually rare.

This year's game, for example, is tied to the very first game we ever ran and only one character from the original game will participate in this one (he was the only one that survived the first game). Our game at Dragon*Con last year is part of a completely different continuity and thus none of those characters will be repeated, however, we are planning a game that is a continuation of that continuity for Dragon*Con 2008.

I hope that's not too confusing. Eventually the three continuities will intersect, but we are very early in the story for that pattern to be readily apparent. Until then, it is generally safe to assume that each game we run will stand alone from the others and it is not necessary to be part of all of them to get the full enjoyment of participating in a single event. Each event is a completely contained story in and of itself.

As for inter-play fighting, if you mean whether player characters are directly antagonistic toward one another, then they can be if they so choose. Since we run one-shot games, long lasting rivalries between characters are pretty much non-existent, however.

As for monsters, we don't specifically have a crew that just handles those. Monsters are not as common in Cthulhu LARPs as they are in many fantasy LARPs, and all creatures and their ilk are directly plot-related and handled by experienced game staff. There is always a reason for any sort of monster attack, and we prefer to rely on other means of drama and horror before bringing out the big guns.

Our focus is on the setting, the mood and the story, with plenty of moments for intense drama. We are highly roleplay-oriented--a talking game, as opposed to a fighting game--and we like to reward player ingenuity. We are most certainly an easy game to learn and to join, and we've had several people new to LARPing fit seamlessly into our games. Cthulhu is decidedly a genre game, however, so it is difficult to say whether someone would enjoy our particular brand of horror without knowing a player's personal tastes.

If you have any more questions, I would be happy to answer them.
mgilueager
Feb. 16th, 2013 09:20 pm (UTC)
I'm alone and online Go Here dld.bz/chwZP
( 3 comments — Leave a comment )

Latest Month

August 2007
S M T W T F S
   1234
567891011
12131415161718
19202122232425
262728293031 
Powered by LiveJournal.com
Designed by chasethestars